Websites, apps and mobile games
- TrixieA cat makes a mess of the shelves and you tidy up. Three matching items side by side disappear.View case study
- SnoozyA mouse collects cheese next to sleeping pets. One hop onto a creaky board and the dog wakes up.View case study
- Neon ImpactFly your ship deep into neon galaxies and break the bosses apart piece by piece.View case study
- Word RushHunt for words on a letter grid before the clock runs out. Four modes, each with different rules.View case study
- AliasTwo games in one. In “Describe the word” you explain a word while the others guess against the clock. In “Guess the word” you get two hints and 5 seconds.View case study
- 5 SecondsFive seconds to name three things from a category. One simple rule, and the table gets loud.View case study
I design and build from scratch: from landing pages and company sites to custom web and mobile apps.
I tell you what won't work
If something won't fit your budget or deadline, you hear it up front. Not afterwards.
I finish what I start
I stick to the deadlines we agree on. Once a project starts, I see it through to launch, because unfinished work has no value.
I check before I ship
I test where mistakes cost the most: payments, customer data, anything that calculates money.
Who I am
I'm Damian Kowalczyk and I run WebSolutionsLab on my own. I design, write the code and handle the launch, so from the first message you talk to the person building your site or app from start to finish.
- Experience
- Over 5 years of commercial work
- Day to day
- A large system in Symfony (PHP)
- After hours
- Six mobile games of my own
Releases
Six games I designed and built. All of them are on the App Store and Google Play.
- 01TrixieSort puzzleApp Store, Google Play100 levels
- 02SnoozyPuzzleApp Store, Google Play100 levels
- 03Neon ImpactShooterApp Store, Google Play50 campaign levels
- 04Word RushWord gameApp Store, Google Play4 game modes
- 05AliasParty gameApp Store, Google Play5505 words per language
- 065 SecondsParty gameApp Store, Google Play3600 questions per language
Process
Six steps from your first message to a working app. You know the price and the deadline before I write any code.
- 01
Write
Describe your idea or problem in a few lines. You don't need to know the tech or have a full spec.
- 02
We talk
I ask about the details: who it's for, what it has to do and by when. If I see a simpler solution, I'll tell you.
- 03
The plan
We agree on the scope, price and deadline. From day one you know what will be built and when.
- 04
The build
I build in stages and show you a working version as we go, so we discuss changes while the work is under way.
- 05
Launch
I deploy the project and check everything works the way we agreed.
- 06
What's next
The project doesn't have to end at launch. I can keep developing the app and handle maintenance.
Contact
Tell me what we're building. A few sentences about your project is enough.

































