A crash follows the silhouette
Players judge the gap by eye, from how the ship looks. A crash counts within 85% of the wingspan, and in a bank the strip gets narrower still. A wingtip can graze an obstacle without costing a shield.
Arcade space shooter
You fly your ship into the screen, dodge obstacles and shoot down whatever is in the way. A boss waits at the end of every galaxy.
Coming soon to the App Store and Google Play
Three moments from the game: weaving between walls in the first galaxy, firing three cannons at once and the fight with the Broodqueen until it blows up.



Slide your finger sideways to dodge an obstacle. Moving it up and down takes you forward or back.

The ship shoots for as long as you hold the button. Energy cells you pick up on the way refill the ammo. Ten kills in a row add a cannon, up to three, and a crash takes them away.

The tenth level of each galaxy ends with a boss fight. You shoot its parts off one by one, and every attack shows a moment before it lands.
The campaign has 5 galaxies of 10 levels each. A level gives up to three stars: for finishing it, for collecting 70% of the crystals and for losing no shield.
Orion Belt, Crab Nebula, Ice Ring, Red Dwarf and Black Hole. A level always has the same course, so you can learn it. From the third level on, each galaxy adds its own hazard: mines, turrets, solar flares or gravity wells.
Rockjaw, Broodqueen, Frostcoil, Lanternmaw and Abyss Eye. Each one attacks differently, and the first win gives crystals and a ship skin.
A flight with no finish line that opens after you beat the first boss. Every 2000 m the area changes, with its own backdrop and music. Close calls, Fury, Tempests and a multiplier for flying without a crash push the score up.
A Run score goes to the world, weekly and monthly leaderboards. The top 1000 of the week get crystals, and the monthly podium gets skins you cannot earn any other way.
Eight ships bought with crystals, from Iskra to Cień. Each has six upgrades with 10 levels. The four most expensive have a special ability, such as a Salvo of 10 rockets.
You collect crystals in flight, from three daily missions and for a streak of days in a row. An ad shows after every three finished levels, never before a boss. The shop has crystal packs, skins and a No ads purchase.
Neon Impact is a shooter in the style of Space Impact from old Nokia phones, flown into the screen. I made it on my own, from the rules to submitting it to the App Store and Google Play.
Neon Impact has a black space backdrop, glowing edges and strong neon colours. The game is played in landscape, with the camera flying behind the ship. Below are a few things I settled for a game played with two thumbs: one steers, the other fires.
Players judge the gap by eye, from how the ship looks. A crash counts within 85% of the wingspan, and in a bank the strip gets narrower still. A wingtip can graze an obstacle without costing a shield.
An attack with no warning would leave no chance to dodge. The boss signals every shot, laser and wall, and laser lanes always leave one lane free.
The Fight the boss button restarts the fight with the shields and ammo you had when the boss appeared. You do not fly the approach again.
At your first close call, first Fury or first Tempest, the game stops, highlights that spot and explains it in one sentence. Each tip shows once. You can bring them back in the settings.
Left-handed players can move the fire button to the left side. It comes in three sizes, and steering sensitivity goes from 50 to 150%.
Everyone on the leaderboard sees other players’ names. A filter blocks offensive words in six languages, also when written with digits in place of letters, and you can report or hide a pilot.



The game is waiting for approval in the App Store and Google Play.